Tuesday, 17 November 2009

Texturing Tutorial



3 Types of Texturing

-UV controlled, normal 2d maps
-Projection mapping in 2d space, uses a 3D node
-3D textures

The above images are part of a 3D texture tutorial, and show how useful it can be as it doesnt rely on on a set of UV maps.

To create 3D textures
Hypershade - Create - 3D textures - Select Texture e.g. snow, volume noise.

These textures can be linked up in the hypershade to an objects default texture (e.g. lambert), example connections would be colour and bump.

Once connected these 3D textures can be manipulated in the atribute editor, in the tutorial we used snow as the icing with a volume noise plugged into the threshold, then duplicated it into the bump depth input. By playing around with the atributes we were able to manipulate the 3D textures into looking like a doughnut.

Thursday, 12 November 2009

Lotte Reiniger



This is some work by Lotte Reiniger which I have been looking at for my project. What I found interesting about her work is the high amount of characterization present in the seemingly simple silhouettes. This reminds me of the skillful Huntsman (my initial source of inspiration) where they begin their character designs with silhouettes as a means to both establish a strong design but also to burn through the more obvious design choices. Importantly it provides the artist with a way of engaging critically with the design process without getting absorbed into fine detail. While Lotte's work is a good example animation, the strength of the silhouettes is what I really like.

Thursday, 5 November 2009

House Project Continued






These images show my progress in mudbox, the texture didnt take that long to slap on with images I got from CG Texures. Adding the windows and door on the other hand was a bit more tricky as I used photographs which had to be cleaned up first in photoshop.

The colour is proving to be a bit of a pain to paint on, as the house will have very clear boundries for colour where different materials meet, but there is no easy way of doing this, just to paint very carefully. For the wooden shambles I painted on a dark brown to begin with then over the top on a seperate layer dry brushed on a lighter brown to bring out the texture more.