The first small research project I completed was a simple troll head. Starting with a couple of orthos I doodled over summer I set out to model a low poly mesh, sculpt and paint it up in zbrush then export the maps out and stick them on the original low poly mesh in maya.


Above the Orthographics I worked from, and below the initial low poly mesh (Left) with a subdivided counterpart (right).At this stage I made my UV map (on the low poly mesh) by creating a seam from the back of his neck upto the top of his head, and also removed the horns to reduce deformation. Once the UV is made you cannot go back and begin editing the mesh, moving vertices is ok but I found out the hard way that if you begin merging or creating verts then the UV map will need to be created again, along with any other completed texture maps.

Next I fired up Zbrush and began to sculpt in the details, initially I found the navigation in Zbrush to be a little tricky as it focuses on moving the object rather than the camera however I soon got used to it and really enjoyed sculpting in the texture. The results can be seen below.

Once the sculpting was completed I changed the material to a standard grey one and began poly painting, which I could then export as my difuse map (colour). Below is a quick video of the finished sculpt, ready for map exports.